Introduction



Machinima Fieldnotes was built to share my experience as an ethnographer of VirtualWorlds engaged in machinima filmmaking.

Starting my research in Second Life I began producing videos with the purpose of documenting situations experienced and observed in fieldwork, almost like a kind of fieldnotes in motion. 

Over time I realized that many residents of this virtual world filmed their experiences there, often producing very sophisticated materials, which were shared with their friends and with the world. Therefore, machinima filmmaking proved to be an enjoyable and  productive way of entering the field and interacting with other Second Life residents.

The machinimas presented here are very different in their nature.

Some may be considered almost as a raw material. They can be understood as a research technique to collect and interpreting ethnographic data.

Others are visual experiments in order to better understand the graphical tools provided by Second Life (windlights, dept of field, shadows, camera movements, etc.), by softwares for video capturing and editing, production of synthetic voices, audio capturing and editing, 3D modeling, among others. These technical skills are held by many residents of virtual worlds. Learning how to develop them is part of cognitive transformations experienced in such synthetic environments. The researcher engaged in the understanding of the metaverse faces the challenge of trying to develop them.

There are also machinimas that are experimental in a more epistemological than technical way: acting as a sort of digital collage, they allow me to link my interpretations of fieldwork situations with excerpts from anthropological literature and many other sources of information - websites, films, music, etc. I conceive the videos in this category as a visible construction of my own thoughts and interpretations, a process that sometimes takes place online, in real time, but might be also expanded to the many screens of software  accompanying the  research routines in digital anthropology.

In any of these categories, the machinimas I have produced were widely shared with Second Life residents, mainly through youtube and flickr but also inworld, beeing often subject of comments and criticism. They generate new social relations, exchanges of points of view and especially new learning processes on social and cultural aspects of Second Life and on the most diverse techniques of visual production in 3D virtual worldsFor this reason I would say that the production of machinima is more than a technique of data recording and cataloging, being an effective instrument of research.

The following video is introductory, presenting Second Life and discussing some methodological aspects of research in virtual worlds. A first version of it  was presented at IX Reunião de Antropologia do Mercosul. A second version, increased by twelve minutes and incorporating other short machinimas, was presented in a video exhibition that took place at Universidade Federal de Santa Maria in december 2011.